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0999. 可以被一步捕获的棋子数

ITCharge大约 3 分钟

0999. 可以被一步捕获的棋子数open in new window

  • 标签:数组、矩阵、模拟
  • 难度:简单

题目链接

题目大意

描述:在一个 8×88 \times 8 的棋盘上,有一个白色的车(Rook),用字符 'R' 表示。棋盘上还可能存在空方块,白色的象(Bishop)以及黑色的卒(pawn),分别用字符 '.''B''p' 表示。不难看出,大写字符表示的是白棋,小写字符表示的是黑棋。

要求:你现在可以控制车移动一次,请你统计有多少敌方的卒处于你的捕获范围内(即,可以被一步捕获的棋子数)。

说明

  • 车按国际象棋中的规则移动。东,西,南,北四个基本方向任选其一,然后一直向选定的方向移动,直到满足下列四个条件之一:

    • 棋手选择主动停下来。
    • 棋子因到达棋盘的边缘而停下。
    • 棋子移动到某一方格来捕获位于该方格上敌方(黑色)的卒,停在该方格内。
    • 车不能进入/越过已经放有其他友方棋子(白色的象)的方格,停在友方棋子前。
  • board.length==board[i].length==8board.length == board[i].length == 8

  • board[i][j]board[i][j] 可以是 'R''.''B''p'

  • 只有一个格子上存在 board[i][j]==Rboard[i][j] == 'R'

示例

  • 示例 1:
输入:[[".",".",".",".",".",".",".","."],[".",".",".","p",".",".",".","."],[".",".",".","R",".",".",".","p"],[".",".",".",".",".",".",".","."],[".",".",".",".",".",".",".","."],[".",".",".","p",".",".",".","."],[".",".",".",".",".",".",".","."],[".",".",".",".",".",".",".","."]]
输出:3
解释:在本例中,车能够捕获所有的卒。
  • 示例 2:
img
img
输入:[[".",".",".",".",".",".",".","."],[".","p","p","p","p","p",".","."],[".","p","p","B","p","p",".","."],[".","p","B","R","B","p",".","."],[".","p","p","B","p","p",".","."],[".","p","p","p","p","p",".","."],[".",".",".",".",".",".",".","."],[".",".",".",".",".",".",".","."]]
输出:0
解释:象阻止了车捕获任何卒。

解题思路

思路 1:模拟

  1. 双重循环遍历确定白色车的位置 (posi,possj)(pos\underline{}i,poss\underline{}j)
  2. 让车向上、下、左、右四个方向进行移动,直到超出边界 / 碰到白色象 / 碰到卒为止。使用计数器 cntcnt 记录捕获的卒的数量。
  3. 返回答案 cntcnt

思路 1:代码

class Solution:
    def numRookCaptures(self, board: List[List[str]]) -> int:
        directions = {(1, 0), (-1, 0), (0, 1), (0, -1)}
        pos_i, pos_j = -1, -1
        for i in range(len(board)):
            if pos_i != -1 and pos_j != -1:
                break
            for j in range(len(board[i])):
                if board[i][j] == 'R':
                    pos_i, pos_j = i, j
                    break

        cnt = 0
        for direction in directions:
            setp = 0
            while True:
                new_i = pos_i + setp * direction[0]
                new_j = pos_j + setp * direction[1]
                if new_i < 0 or new_i >= 8 or new_j < 0 or new_j >= 8 or board[new_i][new_j] == 'B':
                    break
                if board[new_i][new_j] == 'p':
                    cnt += 1
                    break
                setp += 1
        
        return cnt

思路 1:复杂度分析

  • 时间复杂度O(n2)O(n^2),其中 nn 为棋盘的边长。
  • 空间复杂度O(1)O(1)